![]() ![]() For the traditional warriors, using a regular attack will occasionally open up new specials. Depending on what class of character you use, the exact process will vary. Personally, my favorite aspect of the combat engine is how you go about learning new moves. Even then, though, they are good for grinding away at your stats. Of course, there are also plenty of other locations that serve almost no purpose other than trying to kill you. It’s important to make these detours as well - they are key to not only finding new party members but also uncovering new skills for your party to make use of. While you’re supposed to be accomplishing whatever main tasks are placed in front of you, you could easily waste hours just messing around the SaGa‘s expansive universe. I don’t want to say you get thrown to the wolves once you do select a character, but it wouldn’t be far from the truth. A newly added journal in the main menu helps give you the gist of things, but additional clarity would have been appreciated. Whether they’re barely explained or whatever explanation you are given is borderline incoherent, it can be tough following a story thread at times. However, some of the more important details from a character’s journey can be poorly relayed. With so much going on at one time, I was surprised at the amount of depth given to the adventure. By traveling to the game’s various worlds, you’ll uncover plenty of weird and funny stories. I think its universe is absolutely fascinating, and since you are pretty much given free rein to explore, I suggest doing so. That being said, I’m of mixed mind when it comes to Saga Frontier‘s storytelling. Having now played through it, I can safely say that its unique take on the genre is still worth experiencing today. I avoided it when it first came out, due to both my young age and the mediocre reviews it garnered. It’s a game that refuses to hold your hand, hardly explains any of the complicated systems in it, and can be soul-crushingly tough if the wrong decisions are made. Square chose to follow up its mega-smash with an esoteric, brutally uncompromising RPG that was unlike anything else on the market. Originally released after Final Fantasy VII blew up the charts, SaGa Frontier must have been quite the surprise for those unaware of its origins. Perhaps sensing there was still untapped potential, the series is being born anew with the release of SaGa Frontier Remastered. Akitoshia Kawazu’s cult series flourished in Japan but has struggled to find an audience here in North America. Smack dab in the middle of that was the PSX debut of the SaGa franchise. From the iconic Final Fantasy releases to cult hits such as Parasite Eve and Brave Fencer Musashi, it seemed like top-notch titles were dropping every few months. SaGa Frontier is weird.Square Enix’s mid-to-late 1990’s output is one of the strongest runs by a single publisher I can remember. If you look at it after each fight and it's not increasing, don't worry, there's another roll to see if it actually increases the x/16 value. Say you had a value of 2E, that's BR 2 with 14/16 to BR 3. It's on a base 16 (like hex itself) value. Thank you again for your addition! Just wanted to mention about the BR. ![]() Yeah i forgot about this, its the same problem as the PSX version where the damage cannot exceed the max HP of the Char/Enemy in one hit or they will die regardless but for the Char as long as you freeze the value if they got hit again they auto resurrect as long as that damage also does not exceed the max HP.Įdit : Added the battle level of enemies as inspired by zeuklie789 The engine shows the edited stats, yet in-game I keep one-shooting the enemy that should have 9999 hp. Tried out the Cheat Table, it works, sort of?Įditing the Credits is good, changes show up immediately, but the enemy stat editing doesn't register. ![]()
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